v = u + at, s = ut + ½at² and v² = u² + 2as: where they come from, how to prove them in several ways, and how to use them for braking cars, falling stones and thrown balls.
A cricket ball leaves the bowler's hand, a train pulls away from a station, a stone drops from a bridge. In each case something moves along a straight line and its speed changes steadily. How fast will it be going after 5 seconds? How far will it have travelled? How long will it take to stop? Three short equations, the equations of motion, answer all these questions. They are among the most useful formulas in school physics, and it is just as important to know where they come from as it is to use them. This article states the equations, proves each one in several different ways (using the definition of acceleration, graphs, algebra, calculus and energy), and then works through many examples, from braking cars to balls thrown upwards.
The equations of motion belong to kinematics, the part of mechanics that describes motion without asking what causes it. They use five quantities, usually remembered as SUVAT:
| Symbol | Quantity | SI unit | Type |
|---|---|---|---|
| s | Displacement (distance moved in a straight line from the start) | metre (m) | vector |
| u | Initial velocity (at the start of the time interval) | m/s | vector |
| v | Final velocity (at the end of the time interval) | m/s | vector |
| a | Acceleration (assumed constant) | m/s² | vector |
| t | Time taken | second (s) | scalar |
The three equations are valid only when all of the following hold:
(1) v = u + at (no s)
(2) s = ut + ½at² (no v)
(3) v² = u² + 2as (no t)
The note in brackets is the quantity missing from each equation, which is the key to choosing the right one quickly.
Because u, v, s and a are vectors, signs matter. Choose one direction as positive and keep to it for the whole problem. A common choice is to take the direction of the initial motion as positive. Then a speeding-up object has a positive acceleration, and a slowing-down object has a negative acceleration (deceleration). For vertical motion it is often best to take upward as positive, so that gravity gives a = −g = −9.8 m/s² for every free-falling object, whether it is rising or falling.
Acceleration is the rate of change of velocity. If the acceleration is constant, the velocity changes by the same amount every second, so
a = (change in velocity) ÷ (time taken) = (v − u) ÷ t
Multiply both sides by t: at = v − u. Add u to both sides:
v = u + at ∎
For constant acceleration the velocity–time graph is a straight line. The gradient of a velocity–time graph is the acceleration. The line starts at height u (at t = 0) and ends at height v (at time t). Its gradient is the rise divided by the run:
gradient = a = (v − u) ÷ t ⇒ v = u + at ∎
In words: the final velocity equals the starting velocity plus the total change, and the total change is acceleration multiplied by time.
On a velocity–time graph, the area under the line equals the displacement. (Why? In a short interval of time Δt the object moves v × Δt, which is the area of a thin strip under the graph. Adding up all the strips gives the total displacement.)
The area under the line splits into two simple shapes:
Adding: s = ut + ½at² ∎
When velocity changes at a constant rate, the average velocity over the interval is exactly halfway between the starting and finishing values:
v̄ = (u + v) ÷ 2
Displacement equals average velocity multiplied by time, so s = ½(u + v)t. Now replace v by u + at (Equation 1):
s = ½(u + u + at) t = ½(2u + at) t = ut + ½at² ∎
This "mean speed" idea has an old and interesting history. It was stated by scholars at Merton College, Oxford, in the 14th century (the "Oxford Calculators"), and the French scholar Nicole Oresme gave a graphical proof using areas. Galileo used the same idea in his Two New Sciences (1638) when he analysed uniformly accelerated motion.
Sometimes we know nothing about the time. We can remove t from the equations. Start with Equation 1 and make t the subject:
t = (v − u) ÷ a
Use the average-velocity form s = ½(u + v)t and substitute:
s = ½(u + v) × (v − u) ÷ a = (v² − u²) ÷ (2a)
because (u + v)(v − u) = v² − u² (the difference of two squares). Multiply by 2a:
2as = v² − u² ⇒ v² = u² + 2as ∎
Square Equation 1: v² = (u + at)² = u² + 2uat + a²t². Factor the last two terms: v² = u² + 2a(ut + ½at²). The bracket is exactly s (Equation 2), so
v² = u² + 2as ∎
Suppose a resultant force F acts on a mass m and gives it a constant acceleration a, so F = ma (Newton's second law). Over a displacement s the work done is F × s = mas. By the work–energy principle, this equals the change in kinetic energy:
mas = ½mv² − ½mu² ⇒ as = ½v² − ½u² ⇒ v² = u² + 2as ∎
This proof shows how the kinematics of this article connects with the energy ideas in the articles on work and on energy.
Two more equations follow from the same ideas and are often useful:
(4) s = ½(u + v)t (no a): displacement = average velocity × time.
(5) s = vt − ½at² (no u): useful when the final velocity is known.
Proof of (5). From Equation 1, u = v − at. Substitute into Equation 2: s = (v − at)t + ½at² = vt − at² + ½at² = vt − ½at² ∎
If you have met calculus, the equations of motion follow in a few lines. By definition, velocity is the rate of change of displacement, v = ds/dt, and acceleration is the rate of change of velocity, a = dv/dt. With a constant:
Notice the same pattern in all the proofs: the algebraic, graphical, energy and calculus methods agree, which is a good sign that the equations are sound.
Write down the five SUVAT quantities. Mark the three you know and the one you want. The quantity that is neither known nor wanted is the missing one. Then pick the equation that leaves it out.
| Missing quantity | Equation to use |
|---|---|
| s (displacement) | v = u + at |
| v (final velocity) | s = ut + ½at² |
| t (time) | v² = u² + 2as |
| a (acceleration) | s = ½(u + v)t |
| u (initial velocity) | s = vt − ½at² |
Method in five steps: (1) Draw a sketch and choose the positive direction. (2) List s, u, v, a, t with signs and units, converting to SI (for example, km/h to m/s). (3) Identify the unknown and the missing quantity. (4) Choose the equation. (5) Solve, and check that the answer is sensible and has the right unit and sign.
For motion starting from rest (u = 0) with constant acceleration a, the equations simplify to v = at, s = ½at² and v² = 2as. Three important patterns follow:
The odd-number pattern comes straight from Equation 2. The distance moved in the nth second is s(n) − s(n − 1) = ½a[n² − (n − 1)²] = ½a(2n − 1). For a = 2 m/s², the 1st, 2nd, 3rd, 4th and 5th seconds give 1, 3, 5, 7 and 9 m. Galileo discovered this relationship in the early 1600s by timing balls rolling down gentle slopes.
A car speeds up from 10 m/s to 25 m/s in 6.0 s. Find its acceleration and the distance covered.
Known: u = 10 m/s, v = 25 m/s, t = 6.0 s. Unknown: a, s.
Equation 1: a = (v − u) ÷ t = (25 − 10) ÷ 6.0 = 2.5 m/s².
Equation 4 (a is not needed): s = ½(u + v)t = ½ × (10 + 25) × 6.0 = 105 m.
A train starts from rest and accelerates uniformly at 0.50 m/s² for 40 s. Find its final speed and the distance travelled.
Known: u = 0, a = 0.50 m/s², t = 40 s.
v = u + at = 0 + 0.50 × 40 = 20 m/s (72 km/h).
s = ut + ½at² = 0 + ½ × 0.50 × 40² = 0.25 × 1600 = 400 m.
A car travelling at 30 m/s (108 km/h) brakes with a constant deceleration of 6.0 m/s². Find the distance and the time needed to stop.
Known: u = 30 m/s, v = 0, a = −6.0 m/s² (negative, since it opposes the motion).
Time is not given, so use Equation 3: 0 = 30² + 2(−6.0)s → 12s = 900 → s = 75 m.
Time: v = u + at → 0 = 30 − 6.0t → t = 5.0 s.
Check with Equation 4: s = ½(30 + 0) × 5.0 = 75 m ✓.
A stone is dropped from the top of an 80 m cliff. Find the time to reach the bottom and the speed on impact (ignore air resistance; g = 9.8 m/s²). Take downward as positive.
Known: u = 0, a = +9.8 m/s², s = 80 m.
s = ½at² → t² = 2s ÷ a = 160 ÷ 9.8 = 16.33 → t ≈ 4.04 s.
v = u + at = 9.8 × 4.04 ≈ 39.6 m/s (about 143 km/h). Check with Equation 3: v² = 2as = 2 × 9.8 × 80 = 1568 → v = 39.6 m/s ✓.
A ball is thrown straight up at 19.6 m/s. Find (a) the time to reach its highest point, (b) the maximum height, (c) the total time in the air, and (d) its velocity when it returns to the starting height. Take upward as positive, so a = −9.8 m/s².
(a) At the top, v = 0: 0 = 19.6 − 9.8t → t = 2.0 s.
(b) v² = u² + 2as: 0 = 19.6² − 2(9.8)s → s = 384.16 ÷ 19.6 = 19.6 m.
(c) Returning to the start, s = 0: 0 = 19.6t − 4.9t² = t(19.6 − 4.9t) → t = 0 or t = 4.0 s (twice the rise time).
(d) v = u + at = 19.6 − 9.8 × 4.0 = −19.6 m/s: the same speed, now downward. Without air resistance, the motion is symmetrical.
A car starts from rest and accelerates at 2.0 m/s² for 10 s, then moves at constant velocity for a further 30 s. Find the total distance and the average speed.
Stage 1: v = at = 2.0 × 10 = 20 m/s. s₁ = ½at² = ½ × 2.0 × 100 = 100 m.
Stage 2 (a = 0, so s = vt): s₂ = 20 × 30 = 600 m.
Total distance = 100 + 600 = 700 m. Total time = 40 s, so average speed = 700 ÷ 40 = 17.5 m/s.
The final velocity of stage 1 is the initial velocity of stage 2. This "hand-over" is the key idea for multi-stage problems.
Car A moves at a constant 20 m/s. As it passes a stationary car B, B starts to accelerate in the same direction at 4.0 m/s². When and where does B catch A, and how fast is B then moving?
When B catches A they have travelled the same distance in the same time.
Car A: s = 20t. Car B: s = ½ × 4.0 × t² = 2.0t².
Set equal: 20t = 2.0t² → t(20 − 2.0t) = 0 → t = 10 s (the other solution, t = 0, is the starting moment).
Distance: s = 20 × 10 = 200 m. Speed of B: v = at = 4.0 × 10 = 40 m/s, twice the speed of A.
A stone is dropped into a well. The splash is heard 3.0 s later. The speed of sound is 343 m/s. Find the depth of the well.
Let the fall time be t₁. Depth d = ½gt₁² = 4.9t₁². The sound takes t₂ = d ÷ 343 to return, and t₁ + t₂ = 3.0 s.
Substitute: t₁ + 4.9t₁² ÷ 343 = 3.0 → 0.014286t₁² + t₁ − 3.0 = 0.
Quadratic formula: t₁ = [−1 + √(1 + 4 × 0.014286 × 3.0)] ÷ (2 × 0.014286) = (−1 + 1.0823) ÷ 0.028571 ≈ 2.88 s.
Depth d = 4.9 × 2.88² ≈ 41 m. (Ignoring the sound travel time would give d = 4.9 × 3.0² = 44 m, an error of about 8%.)
In an experiment, a trolley released from rest travels 1.20 m down a ramp in 1.50 s. Find its acceleration and its speed at the bottom.
s = ut + ½at² with u = 0: a = 2s ÷ t² = 2 × 1.20 ÷ 1.50² = 2.40 ÷ 2.25 ≈ 1.07 m/s².
v = at = 1.067 × 1.50 = 1.6 m/s. Check: v² = 2as = 2 × 1.067 × 1.20 = 2.56, so v = 1.6 m/s ✓.
Free fall. Near the Earth's surface, an object falling under gravity alone has a constant acceleration g ≈ 9.8 m/s² downward. This is why a stone and a hammer fall together in a vacuum. Substituting a = g into the equations gives, for an object dropped from rest, v = gt, s = ½gt² and v² = 2gs. Air resistance is ignored in these formulas; for light, spread-out objects such as feathers or paper, or at high speeds, it cannot be ignored.
Ramps. Galileo studied motion by rolling balls down gentle slopes, which "dilutes" gravity so that the motion is slow enough to time with the instruments of his day. For an ideal frictionless slope at angle θ, the acceleration along the slope is a = g sin θ. For example, on a slope of 30°, a = 9.8 × 0.5 = 4.9 m/s², half of the free-fall value.
Projectiles. The key insight, also due to Galileo, is that horizontal and vertical motions are independent. Horizontally (ignoring air resistance) there is no acceleration, so the velocity is constant. Vertically there is the constant acceleration g, so the equations apply to the vertical motion.
A ball is rolled horizontally off a table at 3.0 m/s. The table is 1.0 m high. How long does the ball take to hit the floor, and how far from the table does it land? (g = 9.8 m/s²)
Vertical motion (downward positive): u = 0, a = 9.8, s = 1.0. Then t = √(2s ÷ a) = √(2.0 ÷ 9.8) = √0.204 = 0.45 s.
Horizontal motion (constant velocity): x = vt = 3.0 × 0.45 = 1.4 m.
The time of flight does not depend on the horizontal speed: a ball dropped straight down from the same height would also take 0.45 s.
Whenever the acceleration changes, the three equations fail and the motion must be analysed with graphs or calculus instead. Examples include:
In such cases, split the motion into intervals where the acceleration is approximately constant, or use the area under a velocity–time graph and the gradient of a displacement–time graph, as described in the article on motion.
Try each question before opening the answer.
v = u + at = 0 + 1.5 × 8.0 = 12 m/s. s = ½at² = ½ × 1.5 × 64 = 48 m.
v² = u² + 2as = 225 + 2 × 2.0 × 100 = 625, so v = 25 m/s.
0 = 25² + 2a(50) → 100a = −625 → a = −6.25 m/s² (a deceleration of 6.25 m/s²).
v = gt = 9.8 × 2.0 = 19.6 m/s. s = ½gt² = ½ × 9.8 × 4.0 = 19.6 m.
Height: 0 = 14.7² − 2(9.8)s → s = 216.09 ÷ 19.6 ≈ 11 m. Time: 0 = 14.7 − 9.8t → t = 1.5 s.
The one that has no t: v² = u² + 2as.
From v = u + at, u = v − at. Substitute into s = ut + ½at²: s = (v − at)t + ½at² = vt − at² + ½at² = vt − ½at².
Air resistance grows with speed, so the acceleration decreases and is not constant. The equations only apply when the acceleration is constant.
Practical ideas: roll a trolley or ball down a gently sloping board and record its position every 0.5 s using a phone video, then check that s is proportional to t² and compare the odd-number pattern; measure g by timing a dropped object from different heights and plotting s against t²: the gradient is g ÷ 2; use a ticker-timer or a free motion-sensor app to draw velocity–time graphs and measure the gradient and area. Ask students to prove each equation in at least two ways and to explain which proof they find clearest. Please supervise any dropping or rolling experiments so that no one is hit by falling objects. Numerical values are rounded; check that they match the data booklet used by your examination board.
This article is original EDUSAMBAM writing. The equations, derivations, constants and historical points were checked against the sources below. Diagrams are original and were not copied from any source.
Note on the numbers: numerical examples use rounded values and g = 9.8 m/s². Please check the derivations and the numbers against your own syllabus or exam board specification before relying on them.
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